Players can find and collect energy and scrolls throughout the game by smashing boxes, vases, and searching carefully through each environment for hidden nooks and crannies. I felt like I got the final weapon right as the story was coming to a close. Don’t get me wrong, I don’t want a bunch of filler content just to show off some clever new gameplay mechanic that’s ultimately useful without bespoke puzzles, but I felt like I got the final weapon right as the story was coming to a close. Similarly, Quill’s new weapons and abilities don’t feel like they are used to the full extent that they could have been. But while the reveal of the villain is well done, you don’t see much of them until the very end of the game. The initial pacing feels nigh perfect, as the main villain isn’t even introduced until what felt like about the halfway point through the game (roughly in the third of six total chapters). Now, I don’t want to give away plot points, so I won’t be specific when I say that the story feels like it was a bit rushed. It’s gorgeous, always sets the mood perfectly, and often had me pausing just to listen and admire the work put into it. There are many good soundtracks out there, but few are as emotionally charged and on-time as this one. Lastly, I just want to praise the soundtrack in the game. Everything from the situation to the animations, the attack patterns, and the way Quill eventually defeats said boss is mesmerizing. In fact, one boss that you’ll fight in chapter five is one of the best boss encounters I’ve experienced in recent memory. Those new powers and weapons also help change up the combat quite a bit. It’s not quite as deep or intricate as something like Metroid Dread, but it’s a step toward that direction. Both the new weapons and new powers Quill receives over the game make Book II feel more like a Metroidvania than a simple action platformer. Moss: Book II’s new larger, more detailed environments are also a welcome addition to the formula of the first game. This almost always resulted in Quill falling off a ledge or into some water, leaving me smacking my forehead (if I could reach it behind the PSVR headset) and reminding myself that I was the Reader, not Quill. Everything from smashing crates to helping Quill solve intricate environmental puzzles is possible and feels entirely natural from a story standpoint.Įvery once in a while, I found myself getting a bit confused when moving enemies or puzzle pieces around the level, as I’d accidentally try to move them with the thumb stick instead of physically moving them with the DualShock 4 controller. As a Reader, your DualShock 4 controller is presented as a blue bubble which can be used to interact with most things in the game world by pressing and holding the trigger buttons. Interacting with the world of Moss is as sublime as the original. If the story gets too dull, you can always just flip through the pages and get on with the action post haste. If you’re a fan of The Tale of Despereaux, you’ll feel right at home here.īetween levels, you’ll be physically turning the pages of a giant book, each page covered in beautiful illustrations and narrated in a way that you might expect from a quality audiobook from a platform like Audible. My son watched me play the entirety of Moss: Book II and was glued to the couch as we followed Quill through each of the six chapters of the story. It felt like something out of a young adult fiction book which, truth be told, is probably still my favorite genre of books to read even as a near 37-year-old because of their ability to appeal to such a wide range of ages. I, too, loved the entire story in Moss: Book II. You won’t truly understand how it feels until you’re transported through space and time the moment you put the PSVR’s headset on. As is usually the case with VR titles, watching videos of Moss: Book II will only give you a vague idea of what the experience is like. Part and parcel to that experience are the environments and the animations, all of which help transport you to this fabled storybook world in a way that a flat screen simply doesn’t allow. If you’re a fan of The Tale of Despereaux, you’ll feel right at home here.
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