![]() ![]() Indian trade has been nerfed, paying much lower rates and offering smaller amounts of goods for sale. Discovering a lost colonist then equates to rediscovery of the Norse. Some minor improvements include default placement of goodie heads at the sites of the Norse Eastern Settlement in Greenland and Vinland on Newfoundland Island. However, the accessible area of West Greenland has been expanded, while northern Canada has become somewhat more inhospitable. Unlike the original Colonization, you don't need to feel apprehensive about gaining Robert de la Salle, since you may still remove settlers and demolish colonies from settlements with a stockade.ĭefault maps are mostly similar to previous versions, although new sprites have been used. Unless your settlements are so productive or martial that a galleon is needed, try to get Hernan Cortes quickly, since he will allow your scouts to export your discovered or conquered treasures quickly and cheaply from any corner of the map, including the Great Lakes. Benjamin Franklin and Hernando de Soto are useful for the reasons given above (de Soto much more so, since the income from goodie heads can be so important in the early game). In a 1P game, always get Thomas Jefferson first, since his bonus to liberty bell production speeds your rate of gaining other new founding fathers. If you are not RPing an obedient subject, begin dumping goods at once unless you are heavily invested in producing silver, a good only demanded by Europe otherwise, the income lost from taxes on your discovered and conquered treasure quickly dwarfs your trade income.
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